Core Resolution
1d10 + Skill Base vs. Difficulty (DC)
Roll meets or beats the DC to succeed. A tie fails. If a character lacks a Skill Base, roll the die and add the governing Statistic instead.
Opposed Checks: both sides roll; higher total wins. On a tie, the defender (the one reacting) succeeds; if neither side is reacting, it’s a draw and the action must be repeated.
Percentile Rolls: roll 1d10 twice — first die = tens, second = ones. 0 & 0 = 100.